Hard Surface / Gun Artist
Meta - Montpelier, VT
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Summary: You are a seasoned and talented Hard Surface / Weapon Artist looking to build the next generation of games in VR. You have multiple years of experience with Maya, Zbrush and the Unity Editor (or other 3D game engines like Unreal) and love to create fun and interesting guns, grenades and gear for a live-service, online game. You have a passion for First Person Shooters and creating assets that demonstrate authenticity and realism. Required Skills: Hard Surface / Gun Artist Responsibilities: Create high quality 3D models and assets (Weapons, Gear, and gadgets) in both high-poly and low-poly versions Ensure art assets are performant and within budgets for draw calls, poly counts, and texture memory without compromising visual quality Develop new gun ideas that fit within conceptual designs, technical parameters, and production goals, for a live-service online game Possess the expertise, experience, and organizational skills to complete weapon models from concept to in game assets with minimal oversight and to mentor team members in similar tasks Ability to take and quickly address feedback as well as provide feedback to others Minimum Qualifications: Minimum Qualifications: 6+ years work experience in game development as a hard surface/weapon artist using Maya (or 3DSMax), Photoshop, Substance Painter, Zbrush or Mudbox Proven understanding of modern guns and realistic weapon aesthetics Experience creating game ready, realistic weapons with a solid understanding of weapon form and function Proven modeling, sculpting, material, and texturing skills for PBR Experience working in a fast-paced AAA Studio production pipeline Experience working on live service titles Proven understanding of asset optimization challenges/techniques in a shipped product Experience mentoring other team members Self-motivated problem solver with the skills to work well independently Portfolio of highly detailed 3D art with a focus on realistic guns Proven experience with game engines such as Unity, Unreal, or equivalent experience Preferred Qualifications: Preferred Qualifications: 8+ years of experience in the games industry 2+ shipped AAA titles as a weapon/ hard surface artist Experience with Unity Experience learning new software tools and pipelines Experience concepting original weapons/gadgets Experience with Perforce and/or Git Experience building assets for AR or VR Public Compensation: $126,000/year to $175,000/year + bonus + equity + benefits Industry: Internet Equal Opportunity: Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at .
Created: 2024-10-19