Technical Artist
Juegostudio - Pittsburgh, PA
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Juego Studio is seeking a highly skilled and experienced Senior Technical Artist to join our dynamic team working on a cutting-edge first-person co-op game with a focus on realistic art style. As a Senior Technical Artist, you will play a key role in shaping the visual quality of the game by contributing to shader development, creating functional environment assets, and enhancing the overall environment and character art production pipeline. The ideal candidate will have a strong background in Unreal Engine 5 and C++, with proficiency in additional scripting languages such as Python and Lua.Remember to check your CV before applying Also, ensure you read through all the requirements related to this role.Responsibilities:Collaborate closely with artists and engineers to develop graph or text-based shaders using tools like Unreal SG, Unity SG, and HLSL.Contribute to the improvement of the environment and character art production pipeline, ensuring efficiency and quality.Build and optimize functional environment assets that align with the realistic art style of the game.Demonstrate a deep understanding of modern rendering pipelines and apply this knowledge to enhance.Provide mentorship and guidance to junior technical artists, fostering a culture of continuous learning.Bonus:Contribute to the development of tools that streamline the art production process.Utilize expertise in 3D software, including but not limited to Blender, Maya, and Substance Designer.Previous experience working with procedural workflows to generate dynamic and diverse in-game content.Requirements:4+ years of professional experience in a Technical Artist role for game development.Proven track record of successful shader development using Unreal Engine 5, Unity, and HLSL.Strong understanding of modern rendering pipelines and their application in game development.Add On's:Released games on current generation consoles.Proficiency in 3D software such as Blender, Maya, and Substance Designer.Experience in tools development for optimizing art pipelines.Previous work with procedural workflows to create dynamic in-game content.#J-18808-Ljbffr
Created: 2024-10-23