Senior Game Designer II, VR
Axon - boston, MA
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Build VR Solutions for Social Good : Police primarily go through 40-hours of in-service training outside of the academy a year, where most of that time is spent on topics like firearm recertification, CPR recertification, and other various topics. There is not enough time to train on all the things police need to be aware of. Additionally, if they do learn it at their in-service, they practice it once or twice and then are expected to remember what they learned 8 months down the road when they encounter that situation, under stress. Our goal is to make training that can be more accessible, more memorable, and done more frequently. We call this "Roll Call" training and it is training that can be done before and after a shift to keep skills sharp. The problem we are trying to solve is simple: public-safety training is broken. When we think about the ways police train today, there are several key challenges: ineffective training, training that is not scalable, and cost. Axon's VR team strives to create engaging and effective training that provides scenario feedback. Our mission is to help make Community Engagement Training and less-lethal weapon training (like TASER) so that officers are prepared to use these alternatives to Use of Force. Given that majority police interactions involve verbal and non-verbal interactions, we are putting an emphasis on hand gestures and natural language processing to factor in the trainee's body language, as well as what they say and how they say it. The vision is that all together will impact how the trainee interacts with the NPC (Non-Playable Characters) in the training scenario. Meanwhile, a trainer is able to observe these interactions and provide feedback to the trainee through a post-training debrief, with all of these products tying back into the Axon Ecosystem through Axon Academy, Axon Evidence, Axon Performance, and Axon Standards. Your Impact We are working with cutting edge technology and need your help to make it all come together. You will join an interdisciplinary team tackling the biggest challenges in public safety training head-on, including immersive VR based empathy, coping and de-escalation training to help officers engage with the communities they serve, with greater awareness and safety. We believe that happy teams make the best products, so we foster a friendly, open, introspective team culture that encourages everyone to speak their mind, collaborate together, and have fun. The team conducts daily check-ins, open format meetings, as well as a weekly VR Happy Hour in headset! We believe we can only succeed if we deeply understand our customers and get to know them. We spend a lot of time with law enforcement officers to learn about their needs, watch their experience and see the real impact of our work. We also work closely with our Axon Community Impact team, along with other community subject experts to create our content and curriculum to reflect the needs of both law enforcement + community. What You'll Do Location : Work from home as much as you want, live nearby any of our awesome US R&D Hubs (Seattle, Scottsdale, Atlanta, or Boston) so you can easily collaborate in-person when it's helpful and be an active part of our vibrant Axon culture. Reports to: Art Director, AR/VR Direct Reports: None What about the day-to-day? We are seeking a talented and innovative Senior Game Designer with a strong focus on training and virtual reality (VR) to join our dynamic team. The ideal candidate will have a deep understanding of game design principles, narrative design, a passion for VR technologies, and experience in the creation of immersive and effective training simulations. You will work closely with Artists, UX Designers, Product Managers, Developers, and Subject Matter Experts to design and prototype VR training experiences that are both immersive and educational. XFN leader, driving the development of gameplay systems for Axon VR simulator Create early rapid prototypes of gameplay to help service product definition Increase immersion and engagement VR training product through game design Work with SME partners to understand the customer needs in order to design for them Work with Content team members to design / write new content Collaborate with multiple disciplines across the VR Team (Art, Design, Content, Product, Engineering) Additionally, we see training as the beginning of the possibilities for VR in public safety. We are looking for someone who sees the potential of other applications, as well as see how Augmented Reality (AR) can also play a role in the right applications at the right time. This role is for virtual reality right now, but our team has the potential to push (with the help of this role) further exploration into other immersive technologies and products. What You'll Do You will be responsible for writing rulesets and helping architect System Design for our Simulator product. You will help increase immersion, engagement, and scaling within our experiences through gameplay design and storytelling. Responsibilities include: Design and develop VR training simulations and experiences that meet specific learning objectives and user needs. Collaborate with cross-functional teams including developers, artists, and subject matter experts to ensure effective and high-quality product delivery. Conduct user research, play-tests, and gather feedback to iterate and improve training simulations. Create detailed design documents, wireframes, and 2D/ 3D prototypes to communicate design concepts and solutions. Develop narrative frameworks and rule sets to guide the progression and flow of VR training simulations. Proficiency in level design for training simulations, understanding customer needs and input from SMEs to design effective levels, including realistic blocking and managing spawning points. Stay up-to-date with the latest VR technologies, trends, and best practices to continuously enhance the quality and effectiveness of our training solutions. Ensure the usability, playability (as well as replay-ability) and accessibility of VR training experiences for a diverse range of users. What You Bring Experience with instructional design or educational technologies. Knowledge of UX/UI principles and best practices for VR. Experience in narrative design, including creating storylines, dialogues, and rule sets for interactive experiences. Proficiency in level design, including designing and developing engaging environments and game levels. Familiarity with scripting languages such as C# or Python. Experience with 3D modeling and animation software. Ability to communicate ideas quickly through storyboard, sketches and rapid prototypes. Understanding of human-computer interaction (HCI) and ergonomics in VR. Experience designing and integrating AI into gameplay. Requirements: 8+ years of experience as a Game Designer, Bachelor's degree in Game Design, Computer Science, or a related field (or equivalent experience). Demonstrated leadership skills, with the ability to present, mentor and guide junior team members, and lead cross-functional project teams. Proven experience designing highly engaging VR, Games, and or interactive training simulations. Proven ability to communicate and drive cross functional alignment on Design values and standards via robust documentation. Proficiency in using game development tools and software such as Unity or Unreal Engine. Ability to quickly design and build prototypes in 3D and VR to test out ideas and concepts with the team. Strong understanding of VR technologies, including hardware and software capabilities. Excellent problem-solving skills and the ability to think critically and creatively. Strong communication and collaboration skills, with the ability to work with and across multi-discipline team environments. Passion for creating impactful and compelling training experiences in VR. Benefits That Benefit You Competitive salary and 401K with employer match. Discretionary paid time off. Robust parental leave policy. An award-winning office/working environment. Ride along with real police officers in real life situations, explore wide range of third-party VR content, get inspired. Get paid to play. And more... We are an equal opportunity employer that promotes justice, advances equity, values diversity and fosters inclusion. We're committed to hiring the best talent "” regardless of race, creed, color, ancestry, religion, sex (including pregnancy), national origin, sexual orientation, age, citizenship status, marital status, disability, gender identity, genetic information, veteran status, or any other characteristic protected by applicable laws, regulations and ordinances "” and empowering all of our employees so they can do their best work. If you have a disability or special need that requires assistance or accommodation during the application or the recruiting process, please email . The Pay: Axon is a total compensation company, meaning compensation is made up of base pay, bonus, and stock awards. The starting base pay for this role is between USD 124,000 in the lowest geographic market and USD 186,000 in the highest geographic market. The actual base pay is dependent upon many factors, such as: level, function, training, transferable skills, work experience, business needs, geographic market, and often a combination of all these factors. Our benefits offer an array of options to help support you physically, financially and emotionally through the big milestones and in your everyday life. To see more details on our benefits offerings please visit . #J-18808-Ljbffr
Created: 2024-11-02